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WARDOGS Tactical Insignia WARDOGS
LOADOUT WIKI
Interactive Tactical Grid • Bakurani • Ozeti • Zestafona • 1 Unit = 100 Meters

WARDOGS Interactive Map & Coordinate Rangefinder

Quick Answer: Theater Scale & Tactical Coordinate Grids The full WARDOGS Eastern European theater spans 256 km² (16 x 16 km) with a randomized 2 x 2 km Control Zone. Across all three playable maps (Bakurani, Ozeti, and Zestafona), 1 coordinate unit equals 100 meters (0.10 equals 10 m, and 0.01 equals 1 m). Click any two points on the interactive map below to measure exact mortar and howitzer firing vectors.

Methodology & Data Attribution: Community-measured ballistic tables and map coordinates are compiled from official Steam announcements and verified Early Access telemetry.

Season 02 Map Overhaul & Spawn Notice: All three faction team spawn points on Bakurani have been relocated with rebuilt road routes leading directly into the randomized Control Zone to eliminate spawn bottlenecking. Radio Tower coordinates and ballistic range circles remain fully calibrated.
1. Select Theater Sector
2. Tactical Overlay Layers
Sector: BAKURANI | Bounds: X [23.35 - 133.60], Y [19.34 - 129.65] Cursor: X 80.49, Y 69.84
Click 1: Place Point A (Gun / Friendly) • Click 2: Place Point B (Target / Objective)
Ballistic Ruler Readout

Point A → Point B Vector

L81 Mortar Range
Point A (Gun / Start)
Point B (Target / POI)
Distance
500 m
Bearing
36.9°
NATO MIL
656 MIL
Within L81 Portable Mortar firing envelope (132m to 684m, 461 mil at 500m). Below SPH-2 minimum range (780m).
Open Vector in Artillery Calculator →
Quick POI Vector Loader Click Set A (Gun) or Set B (Target)
Verified Telemetry Ledger

3. All Calibrated Radio Towers, Faction Bases & Spawns

Every coordinate below is verified from Early Access telemetry across Bakurani, Ozeti, and Zestafona (1 unit = 100 meters).

Map Sector Calibrated Bounds POI Name Category X Coordinate Y Coordinate Load on Map
BakuraniX 23.35-133.60, Y 19.34-129.65Tower 1Radio Tower80.4969.84
BakuraniX 23.35-133.60, Y 19.34-129.65Tower 2Radio Tower77.1769.99
BakuraniX 23.35-133.60, Y 19.34-129.65Tower 3Radio Tower77.1673.43
BakuraniX 23.35-133.60, Y 19.34-129.65Tower 4Radio Tower83.6172.84
BakuraniX 23.35-133.60, Y 19.34-129.65Tower 5Radio Tower82.2068.41
BakuraniX 23.35-133.60, Y 19.34-129.65Valkyra BaseFaction Base118.7570.93
BakuraniX 23.35-133.60, Y 19.34-129.65Manticore BaseFaction Base40.0977.52
BakuraniX 23.35-133.60, Y 19.34-129.65Lonestar BaseFaction Base87.4632.50
OzetiX 57.58-143.07, Y 21.81-99.56Tower 1Radio Tower95.8062.82
OzetiX 57.58-143.07, Y 21.81-99.56Tower 2Radio Tower100.3759.23
OzetiX 57.58-143.07, Y 21.81-99.56Tower 3Radio Tower104.4963.71
OzetiX 57.58-143.07, Y 21.81-99.56Tower 4Radio Tower100.6267.64
OzetiX 57.58-143.07, Y 21.81-99.56Valkyra VendorsFaction Base / Vendor138.0367.33
OzetiX 57.58-143.07, Y 21.81-99.56Manticore BaseFaction Base68.2888.03
OzetiX 57.58-143.07, Y 21.81-99.56Lonestar BaseFaction Base83.7330.69
ZestafonaX 19.90-124.89, Y 50.70-141.90Tower 1Radio Tower68.60104.12
ZestafonaX 19.90-124.89, Y 50.70-141.90Tower 2Radio Tower72.89105.03
ZestafonaX 19.90-124.89, Y 50.70-141.90Tower 3Radio Tower70.12100.13
ZestafonaX 19.90-124.89, Y 50.70-141.90Valkyra SpawnFaction Spawn39.44124.94
ZestafonaX 19.90-124.89, Y 50.70-141.90Manticore SpawnFaction Spawn104.66115.08
ZestafonaX 19.90-124.89, Y 50.70-141.90Lonestar SpawnFaction Spawn68.0166.60
Sector 01: Bakurani & Ozeti

River Valley & Stadium Basins

Bakurani (Kavkazi industrial river valley with 7 total towers, 5 active and 4 abandoned) and Ozeti (wooded river basin and football stadium with 4 towers) feature 500m play-area circles (550m on Ozeti, 350m on Sniper map). In Season 02, all three faction spawn points on Bakurani were relocated with purpose-built arterial routes leading into the randomized Control Zone to prevent early spawn choking.

Read Radio Towers & Safe Codes Guide →
Sector 02: Zestafona

Urban Industrial Grid

Zestafona pits Valkyra (`39.44, 124.94`), Manticore (`104.66, 115.08`), and Lonestar (`68.01, 66.60`) around three tightly clustered central Radio Towers (`68.60, 104.12`, `72.89, 105.03`, and `70.12, 100.13`), placing the entire central objective inside SPH-2 howitzer coverage.

Read Season 02 Content Breakdown →
Sector 03: CIWS & Artillery

Base Defense & Firing Arcs

Following the October 2 balance hotfix, Faction Base CIWS air defense destroys attacking Havoc helicopters in 6 seconds (down from 12 seconds). Park SPH-2 Self-Propelled Artillery (780m to 2,629m) near friendly base perimeters for protected fire missions.

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